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f : finale@shsu.edu 6 February 2012 • 5:51AM -0500

Re: [Finale] Fin11 percussion - repost
by Michael Mathew

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Thanks from me, too!

Michael 
mmathew_musicprep@yaho...
http://www.musicengravers.com/cgi-bin/engravers.pl
http://oregonmts.com/mathew/


>________________________________
> From: Dean M. Estabrook <d.esta@comc...>
>To: finale@shsu...
>Sent: Sunday, February 5, 2012 11:47 AM
>Subject: Re: [Finale] Fin11 percussion - repost
>
>I appreciate the recap .... always been a prob for me ...
>
>Dean
>
>On Feb 5, 2012, at 10:32 AM, Aaron Sherber wrote:
>
>> Hi all,
>>
>> I wanted to follow up on this for the list's benefit, now that I've
>> played with it for a while. I tried following the instructions in the
>> post Jonathan sent, but I couldn't really get it working. Though I do
>> see the logic of what's going on.
>>
>> On the other hand, I did finally get things working to my 
>> satisfaction,
>> for my setup. In reading this, keep in mind that I do Speedy with the
>> computer keyboard in 3-octave mode, so things I say here may not apply
>> to other entry methods.
>>
>> In the past, percussion maps let you specify what pitch you wanted to
>> input, what pitch you wanted output, and where on the staff you wanted
>> this instrument to display. In Fin11, by default the input pitch is 
>> the
>> same as the staff display, so if you have an instrument set up to
>> display on the third line of the staff, you would enter B4 to trigger
>> this instrument (regardless of the instrument -- you can still define
>> the playback instrument to be whatever you want). For me, this is
>> perfect, since it's the setup I always want. In the past, I was always
>> having to manually define the input pitch to match the staff 
>> display, so
>> this is easier. (I think Jonathan's method may be designed for the 
>> case
>> when you *don't* want input and display to be the same, so that you
>> could have, for example, 5 adjacent keys on your MIDI keyboard
>> triggering 5 different sounds which display on the 5 staff lines.)
>>
>> Another benefit is that in the past, during Speedy, the instrument 
>> that
>> sounded during note entry corresponded to the MIDI in pitch I was
>> playing, not the MIDI out pitch I had mapped. So I could be entering
>> snare and toms but hearing whistles and guiros during input; it was 
>> only
>> on playback that the map was applied and I got the right sounds. Now I
>> hear the correct sounds during input. Another plus.
>>
>> The drawback -- and I think it's a pretty big one -- is that there 
>> is a
>> bug related to my form of Speedy. In the piece I'm working on now, 
>> I've
>> got 5 percussion instruments displaying on the 5 staff lines, so the
>> input pitches I hit to get them are E4, G4, B4, D5, and F5. If I'm
>> moving among adjacent lines, there's no problem. But if I've just
>> entered a note on the top line and my next note is on the bottom line,
>> hitting E4 only moves me down one line at a time -- I have to hit the
>> key 4 times before I'm finally on the right line. In other words,
>> entering a pitch higher or lower than my current location acts as 
>> though
>> I've pressed the up or down arrow key, although the cursor will
>> eventually come to rest on the desired staff location.
>>
>> There are some more nuances to this bug, and I'll take it up with 
>> support.
>>
>> Aaron.
>>
>>
>>
>> On 1/23/2012 1:32 PM, Jonathan Smith wrote:
>>> Hi Aaron,
>>>
>>> This is a minefield, but I found a post on the Makemusic website 
>>> last year that helped me a lot in solving the problem but it is 
>>> not easy!
>>>
>>> Jonathan
>>>
>>>
>>> Here is the post:
>>>
>>> All this assumes that you're able to get your MIDI sounds loaded 
>>> and you can trigger the sounds via a MIDI keyboard/controller. 
>>> Make sure you're controller is on the sounds you're wanting to 
>>> assign. This will help tons.
>>>
>>> Also, I don't know if this is always the case, but I've found that 
>>> you need to do all of this BEFORE you enter any notes. I don't 
>>> know, that's just how it seems to work for me.
>>>
>>> Anyway...
>>>
>>> *breath deep*
>>>
>>> 1—go to MIDI/AUDIO
>>> 2—DEVICE SETUP
>>> 3—EDIT PERCUSSION MIDI MAPS
>>>
>>> Once you're here, you're wanting to create your own map so:
>>> 4—choose NEW and give it a title, like "myMidiMaps" or anything
>>> 5—now you need to give the map you're creating a name 
>>> ("easyOrchestral", for example)
>>>
>>> Now:
>>> 6—click on SELECT A NOTE TYPE TO ADD...
>>> 7—choose your instrument label, let's say SNARE DRUM
>>> 8—now press the ADD NOTE TYPE button (an unnecessary step in my 
>>> opinion)
>>>
>>> Once this is placed in the box, you now need to assign what note 
>>> on your keyboard this is getting assigned to. Start pushing keys 
>>> on your MIDI keyboard/controller until you come to the sound 
>>> you're wanting to use. You should've noticed that under the MIDI 
>>> NOTE column, the number was changing. This is the specific MIDI 
>>> note that you're going to trigger with this label.
>>>
>>> Repeat steps 6—8 for your other sounds. Be sure to pay attention 
>>> to what you're labeling them (what's going into the NOTE TYPE 
>>> column. You'll need to use this later.
>>>
>>> When you get all your sounds assigned a label, corresponding to a 
>>> MIDI NOTE, press OK.
>>>
>>> Now:
>>> 9—click on the STAFF TOOL
>>> 10—click on the staff you're wanting to assign your map to open up 
>>> the STAFF ATTRIBUTES dialogue box
>>> 11—for NOTATION STYLE, choose PERCUSSION
>>> 12—click on SELECT next to PERCUSSION
>>> 13—in the PERCUSSION LAYOUT SELECTION dialogue box, click on 
>>> CREATE...
>>> 14—give this a name in the LAYOUT NAME box ("trioPercussion" for 
>>> example)
>>> 15—click on the plus sign ( + ) at the lower left of the box
>>>
>>> 16—over on the right you see NOTE TYPE, click on this and choose 
>>> one of the labels you gave your instrument back in step 7. It 
>>> needs to be the EXACT SAME LABEL.
>>> 17—next to the note heads, there's a square you can drag up and 
>>> down, moving the notes to the exact line or space that this sound 
>>> will be notated on
>>> 18—you can alter the notehead shape if you'd like
>>>
>>> What you're doing here is taking all the labels you assigned to 
>>> MIDI note values in steps 6—8 and specifying how each of these 
>>> sounds will be notated. It's paramount that your NOTE TYPE in the 
>>> PERCUSSION LAYOUT DESIGNER and the PERCUSSION MIDI MAP are the 
>>> exact same.
>>>
>>> 19—repeat steps 16—18 for all the sounds you specified in steps 6—8
>>>
>>> When you're finished, click OK. You should now see your new layout 
>>> in the PERCUSSION LAYOUT SELECTION dialogue box. click SELECT. 
>>> Click OK to finalize all this and close the STAFF ATTRIBUTES 
>>> dialogueue box
>>>
>>> Now:
>>> 20—go to MIDI/AUDIO, again
>>> 21—INSTRUMENT SETUP
>>> 22—INSTRUMENT LISTS...
>>>
>>> In this dialogue box, you're now going to wrap up everything you 
>>> did and put it all together in a neat little bow:
>>> 23—on the far right, under PERCUSSION MIDI MAP, click
>>> 24—you now need to find the title you created back in step 4
>>> 25—hovering over that, you should see your specific MIDI map from 
>>> step 5
>>>
>>> AND THAT'S IT!!!!
>>> It's as easy as 1, 2, 3 ... 25
>>>
>>> ;)
>>>
>>> Good luck!
>>>
>>>
>>>
>>>> Hi all,
>>>>
>>>> I posted these queries a couple of weeks ago and got no 
>>>> suggestions. I'm hoping that was just because it was a weekend, 
>>>> so I'm trying again.<g>
>>>>
>>>> 1. This is my first time using the Finale Garritan instruments, 
>>>> and I'm a little confused by the percussion maps. I take it that 
>>>> we're supposed to use the Orchestral Percussion map, but that 
>>>> doesn't include entries for side drum or for several of the susp. 
>>>> cymbal options. Does anyone have any suggestions for easy ways to 
>>>> add all of the instruments available in "Basic Orchestral 
>>>> Percussion"? Or is there a pre-built map that I'm missing?
>>>>
>>>> 2. I always enter music in Speedy, using the 3-octave computer 
>>>> keyboard. It used to be that in percussion maps you could specify 
>>>> not only what sound you wanted (i.e., MIDI out) and where you 
>>>> wanted that instrument to display on the staff, but also what 
>>>> MIDI note you wanted to play to get that pitch (i.e., MIDI in). 
>>>> So I could tell Finale that I wanted to play treble clef third 
>>>> line to get a snare drum, and the map would place that on the 
>>>> third line (or somewhere else) and output the GM midi note to get 
>>>> a snare.
>>>>
>>>> In Fin2011, it looks like you can no longer specify the MIDI in 
>>>> pitch. You just tell the map "I want a snare sound, and I want it 
>>>> to display here." But now it's not clear what I need to enter to 
>>>> produce that snare sound. The help file says I can do percussion 
>>>> entry using all the usual tools of Speedy Entry, but that doesn't 
>>>> seem to be true. I can cursor up and cursor down, and the Speedy 
>>>> frame now helpfully tells me what sound will result, but it 
>>>> appears that I can no longer type a specify pitch (again, using 
>>>> the old-style 3-octave Speedy) to get a certain note. In fact, if 
>>>> I repeatedly press the same pitch, the Speedy cursor appears to 
>>>> cycle through all of the available percussion notes in the map. 
>>>> Am I missing something here?
>>>>
>>>> Thanks,
>>>> Aaron.
>>>
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>
>The perfect drive......a diminishing sphere of white impaling the azure
>heavens in a graceful elliptic........height and distance vying for
>supremacy......compatriot's jowls lax, eyes huge, their raucous paeans
>thinly veiling jealousy......one stroke justifying a capricious 
>investment
>in the titanium industry.
>
>Dean M. Estabrook
>
>http://sites.google.com/site/deanestabrook/
>
>
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