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f : finale@shsu.edu 7 February 2012 • 12:52AM -0500

Re: [Finale] Fin11 percussion - repost
by Mark McCarron

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when using speedy entry. You can engage the caps lock key and have the cursor jump from pitch to pitch using the qwerty keyboard. this might help?
 
Mark McCarron


________________________________
From: Aaron Sherber <aaron@sher...>
To: finale@shsu...
Sent: Sunday, February 5, 2012 1:32 PM
Subject: Re: [Finale] Fin11 percussion - repost

Hi all,

I wanted to follow up on this for the list's benefit, now that I've
played with it for a while. I tried following the instructions in the
post Jonathan sent, but I couldn't really get it working. Though I do
see the logic of what's going on.

On the other hand, I did finally get things working to my satisfaction,
for my setup. In reading this, keep in mind that I do Speedy with the
computer keyboard in 3-octave mode, so things I say here may not apply
to other entry methods.

In the past, percussion maps let you specify what pitch you wanted to
input, what pitch you wanted output, and where on the staff you wanted
this instrument to display. In Fin11, by default the input pitch is the
same as the staff display, so if you have an instrument set up to
display on the third line of the staff, you would enter B4 to trigger
this instrument (regardless of the instrument -- you can still define
the playback instrument to be whatever you want). For me, this is
perfect, since it's the setup I always want. In the past, I was always
having to manually define the input pitch to match the staff display, so
this is easier. (I think Jonathan's method may be designed for the case
when you *don't* want input and display to be the same, so that you
could have, for example, 5 adjacent keys on your MIDI keyboard
triggering 5 different sounds which display on the 5 staff lines.)

Another benefit is that in the past, during Speedy, the instrument that
sounded during note entry corresponded to the MIDI in pitch I was
playing, not the MIDI out pitch I had mapped. So I could be entering
snare and toms but hearing whistles and guiros during input; it was only
on playback that the map was applied and I got the right sounds. Now I
hear the correct sounds during input. Another plus.

The drawback -- and I think it's a pretty big one -- is that there is a
bug related to my form of Speedy. In the piece I'm working on now, I've
got 5 percussion instruments displaying on the 5 staff lines, so the
input pitches I hit to get them are E4, G4, B4, D5, and F5. If I'm
moving among adjacent lines, there's no problem. But if I've just
entered a note on the top line and my next note is on the bottom line,
hitting E4 only moves me down one line at a time -- I have to hit the
key 4 times before I'm finally on the right line. In other words,
entering a pitch higher or lower than my current location acts as though
I've pressed the up or down arrow key, although the cursor will
eventually come to rest on the desired staff location.

There are some more nuances to this bug, and I'll take it up with support.

Aaron.



On 1/23/2012 1:32 PM, Jonathan Smith wrote:
> Hi Aaron,
>
> This is a minefield, but I found a post on the Makemusic website last year that helped me a lot in solving the problem but it is not easy!
>
> Jonathan
>
>
> Here is the post:
>
> All this assumes that you're able to get your MIDI sounds loaded and you can trigger the sounds via a MIDI keyboard/controller. Make sure you're controller is on the sounds you're wanting to assign. This will help tons.
>
> Also, I don't know if this is always the case, but I've found that you need to do all of this BEFORE you enter any notes. I don't know, that's just how it seems to work for me.
>
> Anyway...
>
> *breath deep*
>
> 1—go to MIDI/AUDIO
> 2—DEVICE SETUP
> 3—EDIT PERCUSSION MIDI MAPS
>
> Once you're here, you're wanting to create your own map so:
> 4—choose NEW and give it a title, like "myMidiMaps" or anything
> 5—now you need to give the map you're creating a name ("easyOrchestral", for example)
>
> Now:
> 6—click on SELECT A NOTE TYPE TO ADD...
> 7—choose your instrument label, let's say SNARE DRUM
> 8—now press the ADD NOTE TYPE button (an unnecessary step in my opinion)
>
> Once this is placed in the box, you now need to assign what note on your keyboard this is getting assigned to. Start pushing keys on your MIDI keyboard/controller until you come to the sound you're wanting to use. You should've noticed that under the MIDI NOTE column, the number was changing. This is the specific MIDI note that you're going to trigger with this label.
>
> Repeat steps 6—8 for your other sounds. Be sure to pay attention to what you're labeling them (what's going into the NOTE TYPE column. You'll need to use this later.
>
> When you get all your sounds assigned a label, corresponding to a MIDI NOTE, press OK.
>
> Now:
> 9—click on the STAFF TOOL
> 10—click on the staff you're wanting to assign your map to open up the STAFF ATTRIBUTES dialogue box
> 11—for NOTATION STYLE, choose PERCUSSION
> 12—click on SELECT next to PERCUSSION
> 13—in the PERCUSSION LAYOUT SELECTION dialogue box, click on CREATE...
> 14—give this a name in the LAYOUT NAME box ("trioPercussion" for example)
> 15—click on the plus sign ( + ) at the lower left of the box
>
> 16—over on the right you see NOTE TYPE, click on this and choose one of the labels you gave your instrument back in step 7. It needs to be the EXACT SAME LABEL.
> 17—next to the note heads, there's a square you can drag up and down, moving the notes to the exact line or space that this sound will be notated on
> 18—you can alter the notehead shape if you'd like
>
> What you're doing here is taking all the labels you assigned to MIDI note values in steps 6—8 and specifying how each of these sounds will be notated. It's paramount that your NOTE TYPE in the PERCUSSION LAYOUT DESIGNER and the PERCUSSION MIDI MAP are the exact same.
>
> 19—repeat steps 16—18 for all the sounds you specified in steps 6—8
>
> When you're finished, click OK. You should now see your new layout in the PERCUSSION LAYOUT SELECTION dialogue box. click SELECT. Click OK to finalize all this and close the STAFF ATTRIBUTES dialogueue box
>
> Now:
> 20—go to MIDI/AUDIO, again
> 21—INSTRUMENT SETUP
> 22—INSTRUMENT LISTS...
>
> In this dialogue box, you're now going to wrap up everything you did and put it all together in a neat little bow:
> 23—on the far right, under PERCUSSION MIDI MAP, click
> 24—you now need to find the title you created back in step 4
> 25—hovering over that, you should see your specific MIDI map from step 5
>
> AND THAT'S IT!!!!
> It's as easy as 1, 2, 3 ... 25
>
> ;)
>
> Good luck!
>
>
>
>> Hi all,
>>
>> I posted these queries a couple of weeks ago and got no suggestions. I'm hoping that was just because it was a weekend, so I'm trying again.<g>
>>
>> 1. This is my first time using the Finale Garritan instruments, and I'm a little confused by the percussion maps. I take it that we're supposed to use the Orchestral Percussion map, but that doesn't include entries for side drum or for several of the susp. cymbal options. Does anyone have any suggestions for easy ways to add all of the instruments available in "Basic Orchestral Percussion"? Or is there a pre-built map that I'm missing?
>>
>> 2. I always enter music in Speedy, using the 3-octave computer keyboard. It used to be that in percussion maps you could specify not only what sound you wanted (i.e., MIDI out) and where you wanted that instrument to display on the staff, but also what MIDI note you wanted to play to get that pitch (i.e., MIDI in). So I could tell Finale that I wanted to play treble clef third line to get a snare drum, and the map would place that on the third line (or somewhere else) and output the GM midi note to get a snare.
>>
>> In Fin2011, it looks like you can no longer specify the MIDI in pitch. You just tell the map "I want a snare sound, and I want it to display here." But now it's not clear what I need to enter to produce that snare sound. The help file says I can do percussion entry using all the usual tools of Speedy Entry, but that doesn't seem to be true. I can cursor up and cursor down, and the Speedy frame now helpfully tells me what sound will result, but it appears that I can no longer type a specify pitch (again, using the old-style 3-octave Speedy) to get a certain note. In fact, if I repeatedly press the same pitch, the Speedy cursor appears to cycle through all of the available percussion notes in the map. Am I missing something here?
>>
>> Thanks,
>> Aaron.
>
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