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h : hlcoders@list.valvesoftware.com 12 April 2012 • 4:17AM -0400

Re: [hlcoders] hlcoders Digest, Vol 13, Issue 7
by HWGUY SiPlus

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I don't want to get scenes from a specific mod, I'm trying to open the
format.
11.04.2012 23:43 пользователь "Tero Knuutinen" <
tero.knuutinen@goog...> написал:

> Have you tried asking the mod developers to get the files?
>
> 11. huhtikuuta 2012 22.00 <hlcoders-request@list...>kirjoitti:
>
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>> Today's Topics:
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>>   1. Problems with file names in scenes.image (SiPlus)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Wed, 11 Apr 2012 11:54:24 +0400
>> From: SiPlus <hwguy.siplus@gmai...>
>> To: hlcoders@list...
>> Subject: [hlcoders] Problems with file names in scenes.image
>> Message-ID: <4F8538B0.4080002@gmai...>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> Hello hlcoders, I'm trying to extract scenes.image from a mod, and I
>> have a problem.
>>
>> The scene file names are stored as CRC hashes in the file. Because hash
>> is one-direction thing, I have to parse scene names from maps' entity
>> lumps and hash them.
>>
>> But I have a problem. In scenes.image, the hashes (or not hashes, in
>> source code they're called crcFilename) increment from file to file,
>> from somewhere near 0x00000000 to somewhere near 0xffffffff. It doesn't
>> really look like a CRC hash, because CRC is completely random and
>> randomly changes if even a single bit was modified. When I hash scene
>> names in maps, they are completely different.
>>
>> And it doesn't appear that the hash is stored in the binary scene
>> itself. It isn't the scene's CRC either.
>>
>> Please help if you know the format. Thanks in advance.
>>
>>
>>
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>> End of hlcoders Digest, Vol 13, Issue 7
>> ***************************************
>>
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