How so? Unless the server is keeping the wrong score ....
Now if the guy asked "Hey is there anyway to make (force?) the medics heal more than 1 player" then I'm sure someone would tell him to check for a Sourcemod plugin ... or something. Which is relevant to running a server.
Asking to revise the scoring system isn't as it's (as far as I know) something server ops can't change. And well if they can, it's something they "shouldn't" do.
From: hlds-bounces@list... [mailto:hlds-bounces@list...] On Behalf Of Miikka Virtanen
Sent: Monday, October 24, 2011 9:38 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux][TF2]theMedic
Actually... yes, it is. Player scoring is most definitely related to server administration.
>Relevant to server administration.
>On Mon, Oct 24, 2011 at 6:53 PM, anna rack <annarack@spec...> wrote:
>> Hey all
>> Just a thought on the medic really. I'm a bit of a stat whore and one thing that really bothers me are medics that literally only heal the player with the most points. Now of course they are going to get more assist kills because of this and they basically won't heal anyone else. Surely a medic should be rewarded by healing THE TEAM and keeping them forward rather than concentrating on the one that can give them the most points. It just bothers me because it's more important to me to keep my team forward and therefore I heal as many of my team as possible. Is there anyway that the medic can be rewarded by being a team healer? Like maybe calculating the number of players that are healed within a time limit together with the amount healed.
>> Just throwing that out there in case Valve fancy something lighter to think about :D
>> Apologies if this is not the right place for my thoughts!
>> Kind Regards
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