One could argue: Now more so than ever.
By tricking quickplay you can have a full server in minutes. To add to
that, use of fakeplayers is now low considered to what it was before.
Making it even more effective.
I don't think wonkagaming will be releasing anything though. This is just
his way of attempting to elicit a personal response from valve. I bet they
stopped responding to his emails.
There were better ways of bringing this particular issue to light in
public. One that did not involve threats and offending other users.
On Fri, May 4, 2012 at 2:51 PM, Lambda <
lambdacerro@gmai...> wrote:
> Is still possible to fake the players in the browser, however you need to
> ask yourself if is worth it anymore
>
>
> 2012/5/4 1nsane <
1nsane.pw@gmai...>
>
>> Certain communities worked around that.
>>
>> On Fri, May 4, 2012 at 2:16 PM, Invalid Protocol <
>>
invalidprotocolversion@gmai...> wrote:
>>
>>> Few months ago Valve made some changes and is not possible anymore to
>>> fake the number of connected players. The servers can report whatever they
>>> want, but the value displayed in Internet tab is retrieved from Valve.**
>>> **
>>>
>>> ** **
>>>
>>> *From:*
hlds-bounces@list... [mailto:
>>>
hlds-bounces@list...] *On Behalf Of *proto type
>>> *Sent:* Friday, May 04, 2012 7:58 PM
>>>
>>> *To:* Half-Life dedicated Win32 server mailing list
>>> *Subject:* Re: [hlds] Policy of Truth??****
>>>
>>> ** **
>>>
>>> Feels like they penalized some servers not the others. Groups like Lotus
>>> and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also
>>> using credit mod which i thought was against Valve's TOS. ****
>>>
>>> _______________________________________________
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>>> please visit:
>>>
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>>>
>>>
>>
>> _______________________________________________
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>> please visit:
>>
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>>
>>
>
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> please visit:
>
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