True dat
James Goetz
Lazerware, Inc
1nsane <
1nsane.pw@gmai...> wrote:
>One could argue: Now more so than ever.
>
>By tricking quickplay you can have a full server in minutes. To add to
>that, use of fakeplayers is now low considered to what it was before.
>Making it even more effective.
>
>I don't think wonkagaming will be releasing anything though. This is just
>his way of attempting to elicit a personal response from valve. I bet they
>stopped responding to his emails.
>
>There were better ways of bringing this particular issue to light in
>public. One that did not involve threats and offending other users.
>
>On Fri, May 4, 2012 at 2:51 PM, Lambda <
lambdacerro@gmai...> wrote:
>
>> Is still possible to fake the players in the browser, however you need to
>> ask yourself if is worth it anymore
>>
>>
>> 2012/5/4 1nsane <
1nsane.pw@gmai...>
>>
>>> Certain communities worked around that.
>>>
>>> On Fri, May 4, 2012 at 2:16 PM, Invalid Protocol <
>>>
invalidprotocolversion@gmai...> wrote:
>>>
>>>> Few months ago Valve made some changes and is not possible anymore to
>>>> fake the number of connected players. The servers can report whatever they
>>>> want, but the value displayed in Internet tab is retrieved from Valve.**
>>>> **
>>>>
>>>> ** **
>>>>
>>>> *From:*
hlds-bounces@list... [mailto:
>>>>
hlds-bounces@list...] *On Behalf Of *proto type
>>>> *Sent:* Friday, May 04, 2012 7:58 PM
>>>>
>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>> *Subject:* Re: [hlds] Policy of Truth??****
>>>>
>>>> ** **
>>>>
>>>> Feels like they penalized some servers not the others. Groups like Lotus
>>>> and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also
>>>> using credit mod which i thought was against Valve's TOS. ****
>>>>
>>>> _______________________________________________
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>>>>
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>>>>
>>>>
>>>
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>>>
>>
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>>
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>>
>
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