There is a better system than reserved slots. And that is to have a
queue for joining a server and letting donators move to the front of
the queue. This avoids the annoyance of being kicked for a reserved
slot and having to repeatedly "auto-join" a server.
Unfortunately this requires support by Valve on the client side. You
can simulate a queue on the server side easily enough, but clients
will timeout fast on a connection that stalls.
On Fri, May 4, 2012 at 4:40 PM, E. Olsen <ceo.eolsen@gmai...> wrote:
> There are pro and cons to running member-supported communities. While I
> agree that getting kicked for a reserved slot (which, btw, your two year old
> example of No Heroes was the old system, prior to using two "hidden" slots
> to allow supporters to direct connect to a full server, making reserved slot
> kicks of public players much less necessary) is not ideal, the other side of
> that coin is asking the people to stand in line to play on the hardware
> they're paying for, which I also think is a bad idea. It's a debate we've
> had back and forth for years, but there's no real elegant solution that will
> satisfy both community supporters and public players. Hiding a couple of
> slots that only supporters can directly join is a happy medium for us.
> At any rate, without getting the thread too far off track, community
> building is a long, slow process that requires consistency and a lot of
> like-minded people. Regardless of your personal feelings about this or that
> community, if they have consistently full servers without the use of the
> nefarious things we've talked about here (fake clients, redirects, hidden
> bots, false sv_tags, etc.), then they are obviously doing something right.
> The issue, I think, is that some people attempt to start a gaming community
> thinking that if they can fill a game server - using whatever means
> necessary - then that will equate to a thriving/successful community, and
> that's simply not the case. I remember 4 years ago playing on our (at the
> time) one TF2 server for hours with 3-4 other people, just trying to get
> people to join and stick around. It took 4-6 months of doing that every
> single day before we had a decent group of "regulars". Most folks,
> unfortunately, don't have that kind of perseverance, and prefer to try any
> shortcut they can to get traffic (which is usually short-lived anyway).
> There is a lot you can do to build the kind of value into a community that
> will attract long-term supporters (and, believe it or not, it has very
> little to do with reserved slots). Special events, competitions, unique
> tools that help your supporters maintain clean servers...the list goes on
> and on. Reserved slots are a dime a dozen - players want more value out of a
> community these days than that.
> On Fri, May 4, 2012 at 7:22 PM, Cc2iscooL <cc2iscool@gmai...> wrote:
>> When I ran a community it was mainly funded by donations with myself
>> making up any remainder that hadn't been donated. The only 'perk' anyone got
>> for donating was a little tag next to their name in the community forums
>> that said Donor, and more often than not people chose to donate anonymously
>> so they didn't get the tag. It's really one of those things that if people
>> really do enjoy what is offered they will help out. I've personally donated
>> myself to communities in other games (even small amounts) with no 'reward'
>> for donating besides the fact that the server stays up. People value a good
>> place to play and even though at the time I made enough to support the
>> servers myself, donations helped lessen the burden, and we had little
>> tournaments every once in a while if we had donations that surpassed what
>> was required per month to keep the servers up with gaming-type prizes. Was
>> pretty fun and our community seemed to enjoy it.
>> On Fri, May 4, 2012 at 6:50 PM, Gavin Langdon <puttabutta@gmai...>
>>> That's not really true, IMO. For example, donations to WWF (the World
>>> Wildlife Fund) or PBS give you perks such as tote bags, DVDs, and plenty of
>>> other gifts. Certainly, the value of the gifts is much lower than they would
>>> be--they're more incentives rather than actual products--but the fact
>>> remains, there are still perks for donating.
>>> Now certainly TF2 community donations are not anywhere near the same as
>>> actual nonprofit organizations, but I think it's fair to call them
>>> donations. Many of the people who donate to CSn do it more because they
>>> enjoy their community rather than because they want round-end immunity.
>>> Since you mentioned reserved slots, yes we do have them, but we do not
>>> have the kicking feature enabled, so our servers appear full (24/24) instead
>>> of 23/24. We too dislike the kicking reserved slots.
>>> --Gavin "Benny Hill" L from the Crit Sandvich Network
>>> On Fri, May 4, 2012 at 6:41 PM, Invalid Protocol
>>> <invalidprotocolversion@gmai...> wrote:
>>>> As far as I know, when you donate (money or goods) you don’t expect
>>>> something back. Very few communities use donations to support the servers.
>>>> Most of them simply sell something (access to reserved slot, immunity
>>>> during humiliation round etc…) for real money and call this a donation.
>>>> Also, as far as I know, No Heroes servers can kick a player to free a slot
>>>> for a “donator”
>>>> (http://forums.steampowered.com/forums/showthread.php?t=1531500), so in
>>>> their case is “pay to play” instead “pay to win”.
>>>> From: hlds-bounces@list... >>>> [mailto:hlds-bounces@list...] On Behalf Of E. Olsen
>>>> Sent: Saturday, May 05, 2012 12:59 AM
>>>> To: Half-Life dedicated Win32 server mailing list
>>>> Subject: Re: [hlds] Policy of Truth??
>>>> Yeah - let's not paint communities whose members donate to support their
>>>> servers as something negative. Community supported servers are as old as pc
>>>> gaming itself. Not all communities that are member-supported are "pay to
>>>> win". We sure as hell aren't.
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>
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