Since we're all taking about Quickplay and the "Policy of Truth", I wanted
to hear your guys' thoughts about getting your own server populated and how
it's our responsibility to fill our own servers.
While I don't disagree with that statement, this is now more difficult for
custom server operators than ever before. Bear in mind all my servers meet
Valve's Quickplay requirements, but because of Quickplay, I haven't
considered a custom server for a while, even though I really wanted to run a
couple. Here's why.
If you run a relatively stock server that meets Valve's requirements for
Quickplay, you get the Quickplay traffic, simple enough. But if you alter
"certain" things that customize your server without cheating, like adding
some slots or lowering the re-spawn times for people who like that stuff,
then not only will you be blocked from getting Quickplay traffic, but your
server will actually be competing against Quickplay for it's share of users
who may like your custom server but will never see it in the Quickplay list.
Many newer players will never see your custom servers, or even know about
them unless they experiment with the server browser, so I can see how
Quickplay can hurt communities who have always run custom servers that don't
meet Valve's requirements.
Correct me if I'm wrong, and I very well may be, but I believe most of the
operators cheating with bots and fakes are doing it to draw Quickplay
traffic to a custom server that would otherwise miss it. So, like many
people on this list have said here before, if Quickplay just had a custom
tab with options, I bet all the people who feel they need to cheat the
system to get the Quickplay traffic for their custom servers would stop
immediately because they would get a share of the traffic naturally.
Now eliminate or reduce the 636 Valve-run TF2 servers competing for our
players that are currently showing up on my server list and that would help
Just my 2-cents. Your thoughts?
From: hlds-bounces@list... [mailto:hlds-bounces@list...] On Behalf Of E. Olsen
Sent: Friday, May 04, 2012 2:59 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Policy of Truth??
Yeah - let's not paint communities whose members donate to support their
servers as something negative. Community supported servers are as old as pc
gaming itself. Not all communities that are member-supported are "pay to
win". We sure as hell aren't.
On Fri, May 4, 2012 at 5:05 PM, ics <ics@ics-...> wrote:
So what about servers that never have run fake player plugin, never have
asked donations or never had given fake hats or anykind of that sort of
stuff to players to wear. How come those servers can have them full of
players before and after if you cannot without any "dirty" tricks?
4.5.2012 22:29, shawn kirjoitti:
Personally, I kinda feel cheated by all of this...Valve asked us to get rid
of our fake playercount plugin (that actually kept our servers full), we
did, and now most of our servers are empty...
Before that, we raised money by asking for donations, and gave donators
access to hats on JUST our servers. Valve asked us to stop that, and we did.
Yeah, I'd like to see the `policy of truth' enforced more, but I'd also like
to win the lottery.
and to top it off, the lag issues that I've been fighting seem to get worse
with every update... (more about this in another post to come)
On 5/4/2012 12:02 PM, 1nsane wrote:
One could argue: Now more so than ever.
By tricking quickplay you can have a full server in minutes. To add to
that, use of fakeplayers is now low considered to what it was before.
Making it even more effective.
I don't think wonkagaming will be releasing anything though. This is
just his way of attempting to elicit a personal response from valve. I
bet they stopped responding to his emails.
There were better ways of bringing this particular issue to light in
public. One that did not involve threats and offending other users.