As far as I am aware SM loads smx plugins into memory and
modifying/removing smx file does not hurt SM (by default it will update
smx in RAM on changelevel if required), so I doubt there is any kind of
interaction/block on the smx files.
Consider sourcemod/plugins direcotry on game installation being:
admincdms symlink
myplugin file
basecmds symlink
And second game-server with sourcemod/plugins:
admincmds symlink (same)
basecmds symlink (same)
some other plugins - file(s)
This will certainly save time updating base SM plugins if they are
modified in new SM version + maybe OS will save RAM space not multiple
times load same file (unlikely - need an expert here :) )
I completely agree having symliked config files will be a madness unless
they are identical.
My point is - symlinking SM should be fine if you keep in mind of
exception files like gamedata and configuration, after all I do not
advice symlinking <root>/cfg folder too.
On Sat, 2012-08-04 at 12:56 +0200, Valentin G. wrote:
> Well plugins is also kind of a bad idea because SourceMod relies on
> what is in the directory compared to old-fashioned config files.
> If you want to have individual Plugins for each server you have to
> have different directories for each.
>
>
> Gamedata is advised against symlinking and config files should not be
> symlinked most of the time.
> That leaves only extensions and translations, and I don't know if
> extensions works or not.
>
> On Sat, Aug 4, 2012 at 12:18 PM, Jevgenij Timosenko
> <
stinkyfax@gmai...> wrote:
> Sorry for insisting, but as pointed out in this wiki page:
> "If you are looking to save space or unify certain files that
> you know
> will not change, use symlinks." I assume we are free to
> symlink
> binaries, common plugins/*.smx . I agree that we should not
> symlink
> directories - at least I never did and avoid doing this, I
> just go
> through default installation and symlink files with some
> exceptions.
>
> This is quite interesting topic for me at the moment as I am
> working on
> automated symlink scripts and need to be certain what route
> will be
> better. After all, needing to update SM once rather than 20
> times is
> amazing difference. Currently I have 2 gameservers running
> symlinks to
> single SM instance. Nice point out of gamedata, I will add it
> to
> exceptions but did not hit the issue with this yet.
>
> On Sat, 2012-08-04 at 00:49 +0200, Valentin G. wrote:
> > It is officially advised against doing that:
> >
>
http://wiki.alliedmods.net/Multiple_or_Forked_Servers_(SourceMod)
> >
> > On Fri, Aug 3, 2012 at 11:49 PM, Jevgenij Timosenko
> > <
stinkyfax@gmai...> wrote:
> > What is wrong with having Sourcemod symlinked?
> >
> > On Thu, Aug 2, 2012 at 12:59 PM, Valentin G.
> > <
nextra.24@gmai...> wrote:
> > > We use symlinking to run a bunch of servers off of
> the same
> > files. It works
> > > like a charm and allows every instance to have
> it's own
> > config and log
> > > directories no problem.
> > > This should work on Windows aswell.
> > >
> > > Just as a heads-up: SourceMod needs it's own copy
> for every
> > server you are
> > > running (if you're planning to use it). Otherwise
> horrible
> > things will
> > > happen :)
> > >
> > >
> > > On Thu, Aug 2, 2012 at 10:31 AM, Steven Hartland
> > <
killing@mult...>
> > > wrote:
> > >>
> > >> ----- Original Message ----- From: "PAL-18"
> > <
pal-18@zomb...>
> > >> To: <
hlds@list...>
> > >> Sent: Thursday, August 02, 2012 9:20 AM
> > >> Subject: [hlds] Multiple Servers From Same SRCDS
> > Installation = Bad?
> > >>
> > >>
> > >>
> > >>> I've read this on lots of forums but no one
> seems to have
> > any concrete
> > >>> reason why this is bad:
> > >>>
> > >>> Is it true that running multiple servers from
> the same
> > SRCDS installation
> > >>> is bad? Does it cause stability problems?
> Performance
> > problems? Lag? File
> > >>> corruption?
> > >>
> > >>
> > >> No, you need to ensure that things are configured
> properly
> > but you won't
> > >> get
> > >> any stabilty problems.
> > >>
> > >> Performance should actually be better as it makes
> better
> > use of filesystem
> > >> cache
> > >> and dll cache in the OS.
> > >>
> > >> We use this to run hundreds of servers.
> > >>
> > >> The only issue we have are:-
> > >> 1. demo's don't allow you specify a location to
> save them
> > >> 2. configs need prefixing manually unlike other
> games which
> > have a "base
> > >> path"
> > >> command line option which makes everything very
> easy.
> > >>
> > >> We've raised these enhancements a few times here
> before as
> > it would things
> > >> so much easier if they where added :)
> > >>
> > >> Regards
> > >> Steve
> > >>
> > >> ================================================
> > >> This e.mail is private and confidential between
> Multiplay
> > (UK) Ltd. and
> > >> the person or entity to whom it is addressed. In
> the event
> > of misdirection,
> > >> the recipient is prohibited from using, copying,
> printing
> > or otherwise
> > >> disseminating it or any information contained in
> it.
> > >> In the event of misdirection, illegible or
> incomplete
> > transmission please
> > >> telephone +44 845 868 1337
> > >> or return the E.mail to
>
postmaster@mult....
> > >>
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or
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> > list archives,
> > >> please visit:
> > >>
> >
>
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> > >
> > >
> > >
> > > _______________________________________________
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> > >
> >
> >
> >
> >
> > --
> >
> > Best regards,
> > Jozh mailto:
stinkyfax@gmai...
> >
> > _______________________________________________
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