On Jan 7, 2006, at 10:26 AM,
mac-opengl-request@list... wrote:
> Message: 12
> Date: Sat, 07 Jan 2006 08:20:27 -0800
> From: John Stiles <
JStiles@bliz...>
> Subject: Re: Fullscreen by way of NSWindow - measurements
> To: Dario Accornero <
adario@soft...>
> Cc: Keith Bauer <
OneSadCookie@para...>, macopengl List List
> <
mac-opengl@list...>, Ivan Milles <
ivan@rust...>
> Message-ID: <
43BFEA4B.6010000@bliz...>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Dario Accornero wrote:
>
>>
>>>> The good news is that FBO doesn't have these restrictions and works
>>>> great in fullscreen :)
>>>
>>>
>>> Unfortunately, it won't (yet, need EXT_packed_depth_stencil) give
>>> you a stencil buffer in your FBO, and it won't (yet, need
>>> GL_EXT_framebuffer_blit and GL_EXT_framebuffer_multisample) give you
>>> multisampling in your FBO. For many applications, that's still a
>>> deal-breaker. If it's not for you, yay FBOs! :D
>>
>>
>> Definitely a deal-breaker here: without stencils and multisample
>> it is
>> simply not usable for us...
>>
> We don't use stencils. However, we found that multisample worked fine
> for us in our FBO by setting multisample on the main context.
OK, I checked again, and indeed multisampling doesn't work within an
FBO for us either. Ugh.
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