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m : mac-opengl@lists.apple.com 10 January 2006 • 7:57AM -0500

Re: Fullscreen by way of NSWindow - measurements
by John Mikros

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On Jan 7, 2006, at 10:26 AM, mac-opengl-request@list... wrote:

> Message: 12
> Date: Sat, 07 Jan 2006 08:20:27 -0800
> From: John Stiles <JStiles@bliz...>
> Subject: Re: Fullscreen by way of NSWindow - measurements
> To: Dario Accornero <adario@soft...>
> Cc: Keith Bauer <OneSadCookie@para...>, macopengl List List
> <mac-opengl@list...>, Ivan Milles <ivan@rust...>
> Message-ID: <43BFEA4B.6010000@bliz...>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Dario Accornero wrote:
>
>>
>>>> The good news is that FBO doesn't have these restrictions and works
>>>> great in fullscreen :)
>>>
>>>
>>> Unfortunately, it won't (yet, need EXT_packed_depth_stencil) give
>>> you  a stencil buffer in your FBO, and it won't (yet, need
>>> GL_EXT_framebuffer_blit and GL_EXT_framebuffer_multisample) give you
>>> multisampling in your FBO.  For many applications, that's still a
>>> deal-breaker.  If it's not for you, yay FBOs! :D
>>
>>
>> Definitely a deal-breaker here: without stencils and multisample  
>> it is
>> simply not usable for us...
>>
> We don't use stencils. However, we found that multisample worked fine
> for us in our FBO by setting multisample on the main context.

OK, I checked again, and indeed multisampling doesn't work within an  
FBO for us either. Ugh.
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