Peter, why not consider creating a BBEdit based
mini "IDE"?
--- Peter N Lewis <
peter@stai...> wrote:
> ...Interestingly, at least for now, I've decided to
use
> BBEdit rather
> than XCode as the development environment. I've got
> a Makefile (that
> is very simple since gp does all the make dependency
> work) and some
> simply scripts to open a BBEdit Shell worksheet and
> execute various
> Make command to compile the front window, build or
> run the
> application, and tied those to command-K,M,B,R and
> so it actually
> works quite nicely.
>
> I do have a simple XCode project which has no files
> in it and just
> uses the same Makefile to build the code which I use
> to get access
> to gdb via XCode, but I've found gdb's debugging of
> Pascal code to be
> so bad that mostly I just use "printf debugging"
> (well, ok, WriteLn
> debugging). gdb's lack of String() printing, and
> tendency to crash
> when you look sideways at it makes it a pain. I do
> wish I could
> figure out a function to print out a stack crawl
> though...
>
> Anyway, it's all up and running now, so time to get
> back to
> implementing features and see how it holds together.
> Interarchy has
> some significant simplifications in being MachO, no
> longer needing
> either the CFMLateImport or a separate bundle of
> MachO code to get
> access to all the new facilities.
>
> Enjoy,
> Peter.
>
> --
> <
http://www.stairways.com/>
> <
http://download.stairways.com/>
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