>I am currently working on porting my (Mac) application from a
>CarbonLib/CFM based app to a Carbon/Mach-O app. I am still working
>in CodeWarrior(v9) and will eventually transition the CodeWarrior
>Mach-O project to XCode.
>I have finally gotten all of the source code to compile and have
>resolved all of the Linker errors except for the OpenPlay link
>errors. I see I can no longer add the OpenPlay stub Library to the
>CodeWarrior Mach-O project (for obvious reasons). Perusing past
>emails on this list, I found reference to an OpenPlay.framework that
>seems to be what I need to use to get OpenPlay working in my Mach-O
>I am currently using the OpenPlay v2.2r2 release which is the latest
>official release of which I'm aware. I do not find any reference to
>an OpenPlay.framework in that distribution.
>Any help would be greatly appreciated in getting OpenPlay working in
>a Mach-O app. My questions are:
>What do I put in my project to get OpenPlay to link?
>What do I bundle with my application in place of the OpenPlayLib and
>Modules that I was using in the CFM app?
I am not sure about the binary "sdk" archive, I thought I'd included the
framework there but perhaps not. In the source archive there is an XCode
project that can be used to build the OpenPlay framework.
President Ideas From the Deep <http://www.ifd.com> ___________________________________________________________________
And I say unto you "Long Live the Lifted Sig!"