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u : uug-list@uug.byu.edu 1 October 2011 • 3:00AM -0400

Re: [uug] Web-based game
by Michael Larsen

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On Fri, Sep 30, 2011 at 11:22 AM, Kyle Mathews <mathews.kyle@gmai...>wrote:

> The easiest way to get started doing something realtime IMO is node.js and
> socket.io. Socket.io is an abstraction library that provides a
> WebSocket-like api but that works on all browsers, not just those that
> support WebSockets. Node.js is server-side javascript and its goal is to
> "provide an easy way to build scalable network programs."
>
> I've been using both of them pretty heavily for the past couple of months
> and they are both very easy to get going with and are very very performant.
> Even a simple light-weight server should be able to handle 10s of thousands
> of connected players.
>
> Throw in Coffeescript and Brunch <http://brunchwithcoffee.com/> for
> client-side development and you have a very nice development stack!
>

If you're already working in django, you may want to look at some
combination of gunicorn and gevent-socketio. As awesome as node.js is, it
may be significantly easier to keep everything in one application.
(Disclaimer -- gevent-socketio is beta, but appears to be at least minimally
alive)

HTH,
Mike Larsen

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